REMEMBER ME: Thoughts

Nilin

Note: In this and future “Thought” posts, I will be leaving random thoughts when a certain element in a particular game that I am playing from start to end piques my interest. As I am NOT writing this AFTER I complete the game, I believe there will contradicting thoughts between an earlier and later thought entry or certain fact inaccuracies for earlier thought entries. I will also leave general thoughts about the game as I play through it.

Also, I tend to not delve deeper in a particular thought unless necessary as I prefer to move from one random idea to another rapidly. And, this is NOT a game review.


What is Remember Me? | 14th June, 2014
The game’s plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by mega-corporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. (Wikipedia)

In a nutshell, imagine Batman Arkham Asylum but with a customizable combo list, simple platforming sections, and the power to “remix” your target’s memory to manipulate them; minus the ability to openly explore or revisit an area and not having fancy gadgets at your disposal.

Update 1:

Thought Entry #1 | 14th June 2014
When I reached the first ‘memory remixing’ sequence of the game, the thought of having an open world Remember Me game where the game story changes based on how you alter the memories of your target intrigued me. Think Watch_Dogs but instead of hacking networks of data to bend it to your will, you hack living , breathing people in the game world to alter events. Instead of having dialogue tree to determine the story, your direct action of hacking targets changes the story accordingly. Should you turn an enemy into an ally? Or turn an ally into an enemy to save them from an evil corporation and risk them hunting you down in return? As I have just cleared Episode 1, I am not too sure what has Dontnod done with this “memory remixing” mechanic.

Thought Entry #2 | 20th June 2014
I have just finished Episode 4 and I am kind of disappointed that I have just only encountered the second “memory remix” section at the end of that episode. The memory remix mechanic is more like a device to advance the game story instead of a meaningful gameplay mechanic that would affect the game outcome in any way. Though it is understandable given that the game has a linear story. I just wished that I was able to play around with that mechanic more. The combat system is interesting because it allows you to customized your combat style. You can fight defensively, aggressively or even power move-focused. Memorizing the simple combo combination will definitely help yield a better result than just mashing a single button. But it is definitely less fluid than the Arkham series combat system. The dodge roll does feel slow at times but it could be that the developers do not want the players to spam the dodge button. Overall the combat system is pretty solid.

One thing I hated about the game is how you are forced to recollect collectibles when you reload from a checkpoint!

Update: I realized the reason why the combat system was not fluid enough for me because a combo chain breaks if you do not hit the same enemy continuously. Sometimes I get swarmed by enemies and this causes my combo chain to break repeatedly.

Thought Entry #3 | 22nd June 2014
I have just finished the game and WOW. Fun game. Great story. Amazing heroine. On one hand I wish that there will not be a sequel for this game so to keep the story and ending as it is, but another part of me wish there will be an open world sequel that lets you influence the game story more with the memory remix mechanic. Whatever it is, I am looking forward to Dontnod’s next game!

(Game completed on 22nd June 2014.)

2014 Update

Wow, it has been more than a year since I last updated this blog. I am in the process of updating and reorganizing my private post where I have been curating interesting links for my own reference. And I think it is about time I change the theme for my WordPress layout as well.

Also, I hope to develop a really quick & simple game/interactive walking simulator in the coming weeks. I have been playing with the idea in my head ever since the relationship I had for the past 5 years of my young adult life crumbled into nothingness last year. All is good though. There is nowhere to go but UP when you have hit ROCK BOTTOM, right? Right.

Anyway, this is the year that I want to revive the passion I once had in crafting games. Fingers crossed that I don’t lose sight of this goal, again.

GAME: Industry Insight

The Making of..
Monument Valley

Business
Why Rampant Sales are Bad for Players (1, 2, 3, 4, 5, 6)
From gatekeepers to guns for hire: The new role of indie game publishers
So you want to publish a game in China…
Mobile is burning, and free-to-play binds the hands of devs who want to help
Sales Breakdown: One Month Later
Is There Life Outside of Google Play?
How To Monetise Your GameMaker Game

Creative Process
Inside the Pixar Braintrust
The Life and Creativity of a Bethesda Artist

Crowdfunding
X-Com’s Julian Gollop on the difficulties of Kickstarter
Kickstarter not on the decline – Fargo

Development
Why Indies Should Complain Less About Clones
Are PC and mobile unfriendly to indies?
The Rip-offs & Making Our Original Game
How to get into the games industry – an insiders’ guide

Education
Education vs. Vocation
“Games making should appeal to children as much as games playing”
Teacher’s Lounge: Insider Views on Games Education
Should developers go to school?
Teaching the Games Business

General
The Game That Saved a Life
Big names talk mobile tactics, Nintendo’s dilemma

Help
The Game That Saved a Life

Indie
The Indie Bubble Is Popping
Because You’re Worthless: The Dark Side of Indie PR

Kotaku -TAY
Storytelling and Gameplay in Video Games
Understanding the Makings of a Video Game Story
What is a Video Game?

Post Mortem
‘Good’ isn’t good enough – releasing an indie game in 2015

Social Issues
No Girls Allowed

GAME: Development Resource

I have a bad habit of leaving tabs of interesting or handy websites opened on my Firefox browser. Why not use the bookmark function? Well, it is kinda flooded and I have yet to clean the list up.

Previously, I started a post where I would store the links of article that I find to be helpful or informative. Today, I am starting a new post to store links of websites with handy resources. Keep in mind that it is gonna be a mix bag of everything.

Help List
Game Developer Help List

Business
contract()

Funding
Indie Fund
Indie Prize

Development Tool
OpenFL

OGMO Editor
Pyxel Edit
PhoneGap
Ren’Py (Visual Novel)

Middleware
Joypad

How-To (Making and Finishing a Game)
How To Make A Game
A Beginner’s Guide To Making Your First Video Game
Finishing a Game
Make Games by Pixel Prospector

How-To (Game Creation Tool)
Beginner’s guide to Construct 2
Nivram’s Multimedia Examples
Stencylpedia
How To Make Games With Twine
Create a game from scratch: Top-down Shooter – Unity
The Best Free Tools For Making Your Own Video Games

How-To (Art)
Explaining Frames-Per-Second (And Motion Blur)
Blender NPR (Non-Photorealistic Rendering)
How to Draw Detailed Buildings
10 Drawing Myths that Block Your Progress

How-To (Programming)
Code.org
Spelunky Generator Lessons by Darius Kazemi
Game Mechanic Explorer by John Watson

Generators
Random Word Generator
Game Rumour Generator
Game Concept Generator by Orteil42

HTML
Special HTML Characters
Star Wars crawl with HTML – Tim Pietrusky

Resources | ART
Assemblee Competition
openclipart.org

Resources | SOUND
Freesound
NoSoapRadio

Resources | FONTS
Lost Type