GAME: Industry Insight

The Making of..
Monument Valley

Why Rampant Sales are Bad for Players (1, 2, 3, 4, 5, 6)
From gatekeepers to guns for hire: The new role of indie game publishers
So you want to publish a game in China…
Mobile is burning, and free-to-play binds the hands of devs who want to help
Sales Breakdown: One Month Later
Is There Life Outside of Google Play?
How To Monetise Your GameMaker Game

Creative Process
Inside the Pixar Braintrust
The Life and Creativity of a Bethesda Artist

X-Com’s Julian Gollop on the difficulties of Kickstarter
Kickstarter not on the decline – Fargo

Why Indies Should Complain Less About Clones
Are PC and mobile unfriendly to indies?
The Rip-offs & Making Our Original Game
How to get into the games industry – an insiders’ guide

Education vs. Vocation
“Games making should appeal to children as much as games playing”
Teacher’s Lounge: Insider Views on Games Education
Should developers go to school?
Teaching the Games Business

The Game That Saved a Life
Big names talk mobile tactics, Nintendo’s dilemma

The Game That Saved a Life

The Indie Bubble Is Popping
Because You’re Worthless: The Dark Side of Indie PR

Kotaku -TAY
Storytelling and Gameplay in Video Games
Understanding the Makings of a Video Game Story
What is a Video Game?

Post Mortem
‘Good’ isn’t good enough – releasing an indie game in 2015

Social Issues
No Girls Allowed


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