Portfolio

Personal

2010

lgTitle
Title: Life’s A Game: Live Borderless (PC)
Development Platform: Flash
Award(s): LG Casual Game Competition: 1st Runner Up, MSC Malaysia Kre8tif Award 2010: Finalist for Best Casual Games
Role:
Game Designer, Background Artist.
Responsibility: Co-designed the mini games and grading system, planning the overall flow of the game. Created background art for each mini game.
[Click for details]


Title: Peach Black (PC)
Development Platform: Ogre3D
Award(s): MSC Malaysia Kre8tif Award 2010: Finalist for Best Visuals
Role:
Team Lead, Game/Level/Combat/UI Designer, UI Artist
Responsibility: Managed and planned the development schedule for a 6-man team. Wrote design documentation and designed the core game mechanics, boss battle design, alternate game modes and level design. Created UI layout for each screen and provided art for the main menu.
[Click for details]

2009


Title: Paradox (PC/Xbox 360)
Development Platform: XNA
Role: Team Lead, Game/Level Designer, Artist
Responsibility: Managed and planned the development schedule for a 5-man team. Wrote design documentation and designed the core game mechanics and level design. Created art assets for level, player character and monsters.
[Click for details]


Title: Black Bird (PC)
Development Platform: Game Maker
Role: Sole Developer
Responsibility: Designed and coded on Game Maker for a class exercise.

2007


Title: Pak Man’s Plantation
Development Platform: Flash
Award(s): HSBC-WWF ‘Save Our Tigers Interactive Game Contest’: 2nd Runner Up
Role:
Game Designer, Artist, Actionscripter
Responsibility: All design and art assets are done solely by me. Scripted the game with guidance from my Flash lecturer.
[Click for details]

Cancelled

2011


Title: Nasi Lemak Tycoon (iOS)
Development Platform: Unity3D
Role: Project Lead, Game/UI Designer, Character Artist.
Responsibility: Managed and planned the development schedule for a 3-man team. Wrote design documentation and designed the overall game mechanics, achievement system and upgrade system. Designed the overall UI layout and created art for each character.
[Click for details]


Title: Monkey Goin’ Bananas (iOS)
Development Platform: Unity3D
Role: Project Lead, Game Designer
Responsibility: Managed and planned the development schedule for a 3-man team. Wrote design documentation and designed the overall game mechanics.
[Click for details]

Commercial

2008


Title: Jet Rammers, Strike Out, Armageddon (TV)
Company/Client: MYGO Solutions/ASTRO Malaysia
Status: Off-air
Development Platform: Flash
Role: Game Designer
Responsibility: Wrote design documentation, designed gameplay elements and organized playtesting sessions.
[Click for details]

Title: Langkasuka MMO (PC)
Company: MYGO Solutions
Status: Cancelled
Development Platform: Multiverse
Role: Combat Designer
Responsibility: Wrote design documentation and designed the combat and character class system.

2005


Title: Fly n’ Pick (TV)
Company/Client: MYGO Solutions/8TV Malaysia
Status: Off-air
Development Platform: Flash
Role: Junior Game Designer
Responsibility: Wrote design documentation.
[Click for details]

Head over to my Demo page to try out some of the games. My showreel can be found there as well.

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